using System;
using UnityEngine;

[Serializable]
public class expiteksti : MonoBehaviour
{
	public string teksti;

	public GameObject @object;

	public expiteksti()
	{
		teksti = "Exp Earned: ";
	}

	public void Start()
	{
		@object.SetActiveRecursively(state: true);
		@object.GetComponent<GUIText>().text = teksti;
	}

	public void Main()
	{
	}
}
